Metal Gear Survive Can You Change Underwear Color UPDATED
Metal Gear Survive Can You Change Underwear Color
This article lists the secrets in Metallic Gear Solid.
Briefing
There'south a hidden clip that plays automatically after leaving the conference menu without watching whatsoever tapes autonomously from the first one. Information technology shows Serpent trying to pass up the assignment and get dorsum to his huskies left in Twin Lakes.
Meryl Silverburgh
- Near the beginning of the game, while crawling through the ventilation ducts to run into up with the DARPA Primary, look into the vent before the Chief'due south to get a first glimpse at Meryl Silverburgh doing sit-ups. If the player leaves and re-enters the vent, she will perform leg stretches and push-ups. On the fourth fourth dimension, Meryl will repeat the same exercises in her panties.
- In The Twin Snakes, the actor merely needs to crawl backwards to the dorsum of the vent for the game to load a different practice animation. If the player leaves and re-enters the vent once, Meryl will be in her panties.
- If the role player does not larn the SOCOM before coming together Meryl in the cells, Solid Snake will concord the tip of her FAMAS with his hand, rather than describe his SOCOM.
- If the player rushes into the ladies bathroom in shut pursuit of Meryl, who is bearded as a Genome Soldier, she will be wearing her panties in the following cutscene, because she didn't accept plenty time to put on her pants.
- After locating Meryl in the Warhead Storage Building, looking at her in Showtime Person View for an extended period of fourth dimension will cause her to blush and annotate.
- If the histrion hits Meryl, she will slap Snake in retaliation. If the player does this at the end of the Canyon, she volition whistle for a wolf dog to attack instead.
- When Meryl is being controlled by Psycho Mantis, pressing the Offset Person View push button will evidence the view through Psycho Mantis' eyes, although it will withal appear as though Serpent's on the radar.
- Shooting Meryl after she has been shot by Sniper Wolf volition provoke angry responses from Roy Campbell and Naomi Hunter.
Medical Room
- The number of times that Revolver Ocelot administers an electric stupor to Snake is dependent on the difficulty level set for the game:
- Easy: 3 "Had plenty yet? We're not finished nevertheless!"
- Normal: 4 "You're yet okay? Desire me to go on? Tin can you have one more than?"
- Difficult: 5 "Give upwards. Arrive easy on yourself. I more fourth dimension!"
- Extreme: half dozen "Come up on! You don't want to dice like this, do y'all? I can do this all day!"
- In both Integral and The Twin Snakes, the set number of shocks is e'er iii. Ocelot can, however, be heard saying, "Can you take one more?" in the first teaser trailer for the latter game.
- Using autofire despite Ocelot'due south warning will result in the stupor forcefully killing Serpent.
- If the actor makes some dissonance in the holding cell or presses the Circumvolve button to perform a combo, Johnny Sasaki will say "Close up!" or "Shut up in there, willya!" If the player crawls nether the bed while he's nevertheless standing guard, Johnny will inquire, "What the hell are you lot doing?" If the thespian uses ketchup, Johnny will instead inquire, "What are y'all playing around with that ketchup for?" and express joy.
- After a few torture sequences if you call Nastasha, Snake will complain almost arm pain. She will then ease the hurting in the player's arm using the controller vibration.
- Grey Fox will come to Ophidian'south rescue (by slashing the lock in Metal Gear Solid and slicing the door in half for The Twin Snakes) if Serpent doesn't hide under the bed or apply the ketchup.
- Subsequently escaping from the cell, if the player does not knock Johnny out, he will hunt them. Ignore and don't set on him; when the role player runs through the doors that leads into the torture room, a short sequence will brainstorm where Johnny suddenly has some other bout of diarrhea and rushes for the toilet. If the player knocks on the door, Johnny will groan in hurting.
Codec
- If the thespian keeps calling Mei Ling and chooses "Practice Not SAVE," she will tell them to stop calling her on the 3rd telephone call. On the fourth call, she will say nothing and prompts the histrion to salve or non. Choose not to save again. Call her and choose not to save once more than. On the sixth call, she volition stick her tongue out and shut the aqueduct without prompting to save.
- If the player keeps calling Nastasha Romanenko, she will eventually tell them about her past, and what happened to her parents, which led to her hate for nuclear weapons.
- Every fourth dimension the player finishes a boss battle or complete a significant event, some members of the back up crew (via the Codec) will reveal their thoughts on the matter.
- Calling people while holding some items will drum up an interesting conversation:
- Naomi and Mei Ling will lecture Ophidian while he has his cigarettes equipped. Nastasha won't accept a problem at all if the player calls her since she smokes as well.
- Calling Campbell when the player acquires any kind of weapon volition prompt him to state how to utilize the weapon. If they haven't already called Nastasha, he will tell them Nastasha's frequency.
- Calling Campbell, Otacon, or Master Miller,[1] while in the women's bathroom will prompt them to tell Serpent to continue his search for Meryl. Calling Nastasha volition cause her to be annoyed with him. Calling Mei Ling will cause her to angrily refer to Ophidian equally a debauchee.
- Call Campbell 4 times during the Psycho Mantis battle. On the fourth telephone call, he volition tell the player the secret to defeating Mantis. If they and so die without changing controller ports, he will tell them the other hugger-mugger to defeating Mantis.
- During boss fights, different characters will give the role player tips and information. Additionally, calling Campbell and Naomi volition give a detailed groundwork on the current FOXHOUND fellow member.
- Shooting the rats near the Comm Towers and in the Blast Furnace will prompt different responses from Snake's teammates.
- Killing the ravens earlier the boss fight with Raven will provoke the same kind of responses; Miller will too correct Snake who calls them crows. Additionally, Raven will be given an extra line when he meets Snake. All references to the "crows" will also be changed to "ravens" if Snake calls Miller start.
- Calling Miller before he tells Snake that Naomi might be an enemy spy will lead to Miller giving a short lecture on northern ravens and reciting a poetry from a poem written by English language poet Christopher Marlowe. He'll then say "By the way..." and the normal conversation about Naomi volition begin.
- Call Miller while walking on a noisy floor. In the PlayStation version, he tells Ophidian to try "plumbing equipment his socks over his shoes" after Snake expresses his frustration trying to walk stealthily. The line is changed in the remake, notwithstanding.
- If the role player waits a while to throw away Ocelot's timer bomb, Deepthroat will eventually telephone call Snake at about xv seconds to go and warn him about the bomb in his equipment. In The Twin Snakes, Deepthroat calls much sooner. If the role player then continues to await, Colonel Campbell will then call Snake and tell him how to throw the bomb away.
- In the PlayStation version of Metal Gear Solid: Integral, at that place are two subconscious Codec frequencies: 140.07 and 140.66. 140.66 plays classic Metal Gear themes at certain areas, including "Discovery", "Zanzibar Breeze", and "Theme of Solid Serpent." 140.07 features staff commentaries (in Japanese but).
Special items
Otacon's stealth camouflage will exist available on the player's second playthrough if they submit to Ocelot's torture; if they successfully resist the torture, they will instead get the bandana, which gives Snake unlimited ammo for all weapons. The Photographic camera tin can be institute in the Armory South.
On the tertiary playthrough, Snake will be wearing a tuxedo, which is an obvious homage to the James Bond series. Also, Gray Fox will accept a different color palette on his exoskeleton, changing to crimson and grayness. In Metal Gear Solid: Integral and The Twin Snakes, Meryl will also exist wearing a Sneaking Suit.
Policenauts
The jingle that plays when the Konami logo appears is really taken from "Terminate of the Dark," the theme music from Hideo Kojima's previous game, Policenauts, which was released by Konami in Nihon for the following four platforms; the NEC PC-9821, the 3DO Interactive Multiplayer, the PlayStation and Sega Saturn. As well equally the jingle, there are various posters scattered around in the PlayStation version, and the sequence when Otacon talks about anime is the EMPS takeoff scene from Human activity 3 of Policenauts. The game, which Kojima has said to exist the most exhausting game he has ever written/directed. It is as well the first game that Yoji Shinkawa always worked on, first as a debugger in the PC98 version, before taking over equally fine art direction in the console versions of the game.
Wolves
Later going through the wolf cavern for the start fourth dimension, Meryl will be on the other side waiting for the player. Equip one of the cardboard boxes so that it is gear up to go with quick-change. Hit Meryl, then quickly equip the paper-thin box. She'll whistle to telephone call the wolves to attack the player, but instead, the wolf pup will urinate on the box. The advantage here is that when crossing the cavern after in the game, if the role player is wearing the box, the wolves won't set on them.
Sniper Wolf
Later beating Sniper Wolf a second time, leave to the area where the histrion must insert Disc 2. And so return to the snowfield. Wolf's body will be gone and a wolf pup volition be in her place.
On the right side of the snowfield well-nigh the ration, pressing Snake against the hill will pan the photographic camera out to reveal a parachute spread out on a tree. A brusk Codec chat will follow, where Snake and Campbell fence whether it belongs to Liquid Snake, with Snake final that Liquid couldn't perchance have ejected from the Hind D (helicopters with ejection systems crave specialized explosive bolts to disassemble the rotors) and must take left the parachute deliberately to show Serpent he was still alive.
Psycho Mantis
- When the role player meets Psycho Mantis, the game looks through their retentiveness card for saves from other Konami games. Mantis will then make comments referencing those games.
The following game saves provoke responses:
- Castlevania: Symphony of the Night
- Policenauts (Japanese version only)
- Azure Dreams
- Suikoden
- Snatcher (Japanese version only)
- Tokimeki Memorial (Japanese version only)
- Vandal Hearts
In the Japanese version, if the thespian has salve files from both: Snatcher and Policenauts, it volition trigger the following bulletin:
- Psycho Mantis: "So you like Kojima'southward works?" (小島作品が好きようだな? , Kojima-sakuhin ga suki yō da na? ? )
- Hideo Kojima (v.o.): "Thank y'all for your continuing support..." (いつも応援してくれありがとう… , Itsumo ōen-shitekure arigatō... ? )
This bulletin would later be referenced in the Déjà Vu and Jamais Vu missions in Metal Gear Solid 5: Ground Zeroes.
In The Twin Snakes, the game will read off these savefiles:
- Eternal Darkness: Sanity's Requiem
- Super Mario Sunshine
- Super Nail Bros. Melee
- The Legend of Zelda: The Wind Waker
If the thespian has none of these games saved in their memory card in both versions, Mantis will say their memory is completely make clean.
- If the player presses the first person view push button during the dominate fight with Mantis, it will show the view through Mantis' eyes.
- Shooting the bandages off ane of the Mantis busts will make Mantis unable to read the player's heed if they happen to not be using another controller port. This actually simply destroys the statue's caput, and simply works if Campbell has already suggested it; he will practice this if the player have already called him plenty times for him to tell them to "use the controller port" but died subsequently without switching ports.
- During the beginning function of the dominate battle with Psycho Mantis, he will scream "Coma!", and it volition look like the actor's Tv has switched channel. However, on the superlative right screen, information technology will say "HIDEO," rather than "VIDEO."
Before the fight against Mantis in The Twin Snakes, in that location volition be three pictures of existent life people, with Ryuhei Kitamura on the left, Hideo Kojima in the middle and Denis Dyack on the right.
- After moving the controller, the three pictures will laugh in high-pitched voices after Mantis laughs.
- When Mantis covers much the room with fire, the moving-picture show on the correct will have caught fire. The man in the moving picture will too have his face burned off, with muscle showing. The picture of Kojima will as well look at him.
Ghosts
In one case the player has the camera in their possession, photos can be taken of the game staff in certain locations, styled to look like ghosts. There are 42 of them hidden throughout the game:
- Unconscious Johnny outside Meryl'south jail cell (Masayuki Kobayashi).
- Corpse of ArmsTech president Baker (Nobuyoshi Nishimura).
- The cliffs of the heliport (Tomokazu Fukushima).
- Corpse of Sniper Wolf (Jeremy Blaustein).
- Policenauts/Zone of the Enders poster (Hideo Kojima).
- Electrified floor (Daizo Shikama).
- Holographic model of the Comm Towers in the commander's room (Dennis Dyack);.
- Hallway of corpses, outside Otacon's lab (Yoshikazu Matsuhana).
- Roof destroyed by Hind D in communications tower A, before going over the side on the rope (Kumi Sato).
- Meryl's claret stains in the underground passage (Ikuya Nakamura).
- Outside comm belfry A, on the upper walkway where Sniper Wolf was shooting from (Yoji Shinkawa).
- Cargo lift to the warehouse (Vulcan Raven boss boxing) (Kazunobu Uehara).
- Sewage waterfall, prior to Metallic Gear'southward maintenance base (Yutaka Negishi).
- During the fight with Metal Gear (Takashi Mizutani).
- Men's restroom (Yuji Korekado).
- Picture frames in the Commander's Room (Hideki Sasaki).
- Torture automobile (Makoto Sonoyama).
- Container in the middle of Vulcan Raven'due south warehouse (And so Toyota).
- Watertank-similar structure in the canyon (Shigehisa Kozyou).
- Get-go crawling point in wolf dogs caves (Yoriko Shimizu).
- The mirror located in women'due south restroom (Yukiko Kaneda).
- Broken glass at the edge of Otacon's lab (Yumi Takade).
- Elevator in the comm tower B complex (Ikuzo Fujimura).
- Tip of Metal Gear's rail gun, in its hugger-mugger base (Mineshi Kimura).
- Rock in canyon (Yoshiteru Kobayashi).
- Corpse of the real DARPA Master in jail cell (Shigeo Okajima).
- Reflection in wolfdog cave puddle (Shiro Mukaide).
- Pillar where ArmsTech President Bakery is tied upwardly (Kohei Onoda).
- Corpse of Decoy Octopus/fake DARPA Primary (Takashi Kitao).
- Dead finish of air duct (Ryoko Yoshimura).
- Water at cargo dock, at the beginning of the game (Kazuki Muraoka).
- Height of heliport building (Takanari Ishiyama).
- Elevator to tank hangar (Miki Ito).
- Bridge on the blast furnace (Motoyuki Yoshioka).
- Deep in the shaft of comm tower B elevation level (Satoshi Hirano).
- Lowest point of comm belfry B elevator (Motosada Mori).
- Nighttime area of comm tower A stairs (Takashi Kinbara).
- Dead end of the steam room, in the blast furnace (Hiroyuki Togo).
- Subconscious armory store room behind the weakened wall (Ryoji Makimura).
- Metal Gear observation room (Ichiro Kutome).
- Sleeping soldier in the heliport (Nobumitsu Tanaka).
- Stairs in the heliport (Kenichiro Shigeno).
- Tip of nuclear warhead in the nuke storage expanse (Shinji Yamashita).
- Manner down in the dark from the walkway between comm towers A and B (Scott Dolph).
The ghosts tin be removed from the photos exist selecting "Exorcise" in the main menu browser. Additionally, the guard who shows signs of life in the corridor leading to Otacon's lab, tin can also be exorcised from photos.
Mono Television set
If the player calls Campbell during the Hind D fight, he volition advise him to mind for the sound of the rotor blades to tell where the Hind is. If the game sound is prepare to mono, however, Campbell, Naomi and Mei Ling will express confusion that Snake doesn't own a stereo goggle box. Campbell, withal, reassures Snake that he can even so beat the Hind without the use of a stereo Tv set.[2]
Alternate dialogue
At some points in the game, different lines of dialogue will be said under certain atmospheric condition:
- If Ophidian takes too long to board the elevator down at the cargo dock, Campbell will note that Snake was a picayune slow.
- If the player has not done any VR preparation, Snake's line near training will be omitted.
- If Serpent is discovered by sentries in the first area of the game, another cutscene will be activated if Serpent goes through the second floor ventilation shaft where 2 guards talk about "another" intruder.
- If the player takes also many tries to defeat Ocelot, Ocelot will make fun of Serpent, telling him that he'll never alive up to the name of the Boss (Liquid). Ocelot will as well have a dissimilar response when Gray Trick severs his hand.
- If the player has not saved in a long time prior to the torture sequence, an extra line is added in which Ocelot will annotate, "Y'all actually wanna travel down that long route over again?"
- Snake's response to Otacon upon using the ketchup will be different depending on whether it worked or information technology either didn't work or simply wasn't used.
- At the stop of the game, if Snake and Otacon ride off on the snowmobile together, Snake will tell Otacon that his real name is David, to which Otacon replies, "I'm Hal, Dave." Ophidian and then comments that Hal and Dave brand a slap-up pair and laughs, referencing the movie 2001: A Space Odyssey. He then makes the proposition that they should take a trip to Jupiter.
Alternating Game Over dialogue
- During the boss fight with Ocelot, if the player kills Baker, Ocelot volition telephone call them an idiot.
- If the thespian dies during the torture sequence, Liquid will angrily say, "Ocelot, you did it once more" (referring to Donald Anderson'southward death). Ocelot will then apologize.
- If Snake kills Meryl during the boss fight with Mantis, Snake will somberly say, "Meryl..."
- If the player hits Meryl, she will slap Snake and take a minor role of his health. If she kills Snake, Mei Ling will say, "This tin can't exist."
- If the timer during the battle with Liquid reaches zero, Liquid will laugh maniacally.
Alternating boss fight methods
- During the dominate fight with Gray Fox, the player can use chaff grenades to render him motionless.
- It is possible to defeat Psycho Mantis in the original Metal Gear Solid without switching controller ports on a second playthrough with the bandana. If the player shoots the FAMAS until the magazine bullet count is depression, the bullets will get tracers. If the bandana is equipped at this point, the FAMAS will shoot endless tracers. These tracers may register every bit hits despite Mantis's efforts to dodge them. However, he will even so comment on "[the histrion using] the other..." upon his defeat even if the controller port was never switched.
- During the 2nd boss fight with Wolf, the player can employ the Nikita or the Stinger to defeat her. The player tin can as well use the Nikita to defeat Raven during his boss fight.
- During the 2nd boss fight with Metal Gear REX, information technology is possible to utilize the PSG1 to defeat Liquid.
Hal'southward Lab
- In the warhead storage building B2, "Hal'southward Lab" is scrawled on the door leading to Hal Emmerich'southward laboratory. This may be a reference to HAL Labs, where Kojima'due south close friend and game designer Masahiro Sakurai formerly worked.
- Within "Hal's Lab", a Net Yaroze edition PlayStation with a DualShock controller can be seen in the center office of the lab. For the remake, it is replaced with a GameCube and a Wavebird controller. Statuettes of Mario and Yoshi tin can likewise be seen sitting on the panel in the upper-right corner. Shooting Mario's statuette volition result in replenishing Snake'southward wellness (accompanied past the standard one Upward sound effect and animation).
PAL key
- Sometimes when Snake has to recover the PAL key, he volition discover that a rat has eaten it. To get information technology back, he will have to impale it by shooting information technology or blowing it up with C4.
- In The Twin Snakes, in that location is a small catwalk area with a steam pipe and a liquid nitrogen pipe. These can be used to shorten the length of fourth dimension it takes to activate Metallic Gear Rex by just shooting the pipe with the cardinal equipped.
Moai
The Konami trademark Easter Island head can be seen in the 2nd room of the hallway in the B2 Warhead Storage.
Blast Furnace
The crane in the Blast Furnace can be damaged with either the Nikita or Stinger missiles, allowing for easier access to the other side.
If the player goes out of premises at the rear during the Mantis battle, it shows the door to the caves floating in the void. While solid, the player cannot interact with it. The cherry-red light is also out of place from where information technology ends up.
Docks glitch
If the player throws away Ocelot's timer bomb at 3/4 camera view, the player will "warp" to the Docks area at the start of the game. The player can "warp" back to the torture room by throwing grenades.
References
Principal Miller: Meryl must be hiding somewhere in at that place. Search effectually [in the women'south bathroom].
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Metal Gear Survive Can You Change Underwear Color UPDATED
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